Priority focus: Digital transformation; Inclusion & diversity (motivation and access)
Course Overview
Learn how games and game elements can boost motivation, practice, and feedback. Plan activities that fit curriculum goals, are accessible to all learners, and include fair assessment.
Learning Outcomes
Define game-based learning and gamification with clear classroom uses.
Design simple game-based activities for different subjects.
Use points, levels, and badges to motivate fairly.
Plan accessible tasks and clear assessment.
Explain value and limits to colleagues and families.
Daily Program
Day 1: Welcome dinner, icebreaking, networking; Week briefing & planning
Day 2: What game-based learning is; benefits; examples; draft a small classroom plan.
Day 3: What gamification is; engagement strategies; plan a fair and inclusive system.
Day 4: Designing for learning goals; feedback and assessment; basics of accessibility.
Day 5: Implementing in lessons; management tips; solving common challenges; next steps.
Day 6: Course review and final evaluation; Validation of learning outcomes and certification ceremony; Participants departure.